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Post by macparas on Dec 12, 2013 8:32:45 GMT
I would like to suggest to add /ame and /try command
/ame - Is to decrease the /me's spam, or called short description of /me. /try - Is using to Failed or Success the RP.. Example: Johnny Torrio tried to spins his head into 360 Degrees; Its Failed ((Johnny_Torrio)) Johnny Torrio Tried to knock yafet using dildo; Its Success ((Johnny_Torrio))
I think this suggestions are possible to make.
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Rick
Faction member/leader
Posts: 5
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Post by Rick on Dec 12, 2013 15:56:29 GMT
As far as I know, /ame is basically the same thing as /do. As for /try, do you suggest making it 50/50, as for S or F results? If that's what you're thinking, then, in my opinion, that would just remove A LOT of the RolePlay element from the picture, since most of the RP actions are based in "S/F?", giving the players the ability to act as they want. Let's say, someone that's being cuffed by a cop. The cop does "/me attempts to cuff <playername>". Then, he would do "/do S/F?", giving the other player a chance to either cooperate, or fight back. If /try was implemented, with a 50/50 chance, that would be completely random, and thus removing the RP element, since you wouldn't know what the result of /try would be. That's just my opinion though
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Post by macparas on Dec 15, 2013 2:59:10 GMT
Not all RP's needs to /try.. cops can cuffs players even they ain't use /try or the player that been cuff coz thats PG if they resist in cuff, /try can use if you wants to destroy or do some actions,yes /try is in different choose and who knows the results.. but on my opinion as a mafia we can use it for gambling, and other activities using /try.
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